A
gent of Mystical Knavery

Prestige Classes     Main

Base Attack Bonus:Use Rogue Level 1-5.
Saves:Fort/Reflex: Use Rogue Level 1-5.
Will: Use Rogue Level 3-7.
LevelSpells/Day
1 2 3 4 5 6
Spells Known
1 2 3 4 5 6
Special
11 0 - - - -3 2 - - - - False Alignment*
21 1 0 - - -3 3 2 - - - -
32 2 1 0 - -4 3 3 2 - - Sting of the Blessed Scorpion +1d6
42 2 2 1 0 -4 4 3 3 2 - -
52 2 2 1 1 05 4 4 3 3 2 Tongue of the Serpent

Description:
These tiresome troublemakers work independantly of each other and the organized church.

Requirements:
Base Attack Bonus: +5
Alignment: Must be chaotic.
Feats: Lightning Reflexes
Skills: Bluff: 8 ranks, Disguise: 3 ranks, Knowledge: Religion: 3 ranks, Pick Pockets: 5 ranks
Special: Ability to perform sneak attacks. Must worship Rose & Thorn.

Hit Die: d6

Class Skills:
Balance (Dex), Bluff (Cha), Climb (Str), Concentration(Con), Craft (Int), Decipher Script (Int, exclusive skill), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intuit Direction (Wis), Jump (Str), Knowledge: Religion(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Read Lips (Int, exclusive skill), Scry (Int, exclusive skill), Search (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Magic Device (Cha, exclusive skill), and Use Rope (Dex)
Skill Points: 5 + Int Mod.

Class Features:
Weapon Proficiencies: Thorn Whip(Whip Dagger)
Armor Proficiencies: Light

Spells: An Agent of Mystical Knavery is a divine spellcaster that memorizes her spells from her known spells (taken from the Agent of Mystical Knavery spell list) by the same method clerics use (she does not get domains). The number of spells she can cast per day is improved by her bonus spells (based on Wisdom). To cast a spell a Agent of Mystical Knavery must have a Wisdom score at least equal to 10 + the level of the spell. The Difficulty Class for a saving throw against an Agent of Mystical Knavery's spell is 10 + the spell's level + the Agent of Mystical Knavery's Wisdom modifier.

False Alignment: At first level, an Agent of Mystical Knavery gains the ability False Alignment.*

Sting of the Blessed Scorpion: At level 3, a sneak attack made by an Agent of Mystical Knavery deals an additional 1d6 damage. A good Agent of Mystical Knavery deals this damage as holy damage. An evil Agent of Mystical Knavery deals this damage as unholy damage. An Agent of Mystical Knavery who is neither good nor evil can deal either holy or unholy damage, depending on whether she is more proficient at wielding positive or negative energy. Once the player makes this choice, it cannot be reversed.

Tongue of the Serpent: At level 5, the Agent of Mystical Knavery gains the ability to overcome the spell Zone of Truth and may lie freely while under the effects of the spell.

Agent of Mystical Knavery Spells
1st-Level Agent of Mystical Knavery Spells:
Change Self, Charm Person, Detect Magic, Detect Secret Doors, Grease, Protection from Law, Random Action, Sleep, Ventriloquism
2nd-Level Agent of Mystical Knavery Spells:
Augury, Detect Thoughts, Find Traps, Fog Cloud, Hold Person, Invisibility, Knock, Silence
3rd-Level Agent of Mystical Knavery Spells:
Magic Vestment, Nondetection, Obscure Object, Rope Trick, Shield of Faith, Shrink Item, Suggestion
4th-Level Agent of Mystical Knavery Spells:
Arcane Eye, Confusion, Detect Scrying, Dispel Magic, Freedom of Movement, Illusory Wall
5th-Level Agent of Mystical Knavery Spells:
Etherial Jaunt, False Vision, Passwall, Prying Eyes, Scrying
6th-Level Agent of Mystical Knavery Spells:
Find the Path, Mislead, Modify Memory, Programmed Image

* = located in Dragon Annual 5 (pg 86)