E
missary of the Chronofaith

Prestige Classes     Main

Base Attack Bonus:Use Wizard Level 1-5.
Saves:Use Wizard Level 1-5.
LevelSpecial
1 Expeditious Retreat 1/day
2 Divine Vibrance: +5 vs. Slow
3 Haste 1/day
4 Divine Vibrance: Immunity to Slow
5 +2 Initiative, Mass Haste 1/day
Description:
The Emissary of the Chronofaith acts as a diplomatic representative of the organized followers of The Ageless One. Most Emissaries of the Chronofaith are sorcerers. Clerics and Wizards also often become Emissaries of the Chronofaith. Among the nonhuman races, dragons(travelling polymorphed) are most likely to become Emissaries of the Chronofaith.

Requirements:
Feats: Extend Spell, Skill Focus: Knowledge: History
Skills: Knowledge: Religion: 3 ranks
Spellcasting: Ability to cast 3rd-level arcane spells.
Special: Must worship The Ageless One.

Hit Die: d4

Class Skills:
Alchemy(Int), Concentration(Con), Craft(Int), Diplomacy(Cha), Knowledge: Arcana(Int), Knowledge: History(Int), Knowledge: Religion(Int), Scry(Int, exclusive skill), Spellcraft(Int)
Skill Points: 2 + Int Mod.

Class Features:
Weapon/Armor Proficiencies: None.

Spells per Day: An Emissary of the Chronofaith continues his previous growth as a spellcaster. Thus, when a new Emissary of the Chronofaith level is gained, the character gains new spells per day as if he had also gained a level in whatever arcane or divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane/divine spellcasting class before he became an Emissary of the Chronofaith, he must decide to which class he adds each level of Emissary of the Chronofaith for purposes of determining spells per day.

Spell-Like Abilities: At levels 1,3 and 5, the Emissary of the Chronofaith gains the spell-like abilities listed in the chart above, as cast at a level equal to his level as an Emissary of the Chronofaith. These abilities are automatically quickened and count against the limit of one quickened spell per round.

Divine Vibrance: At level 2, the Emissary of the Chronofaith gains a +5 competence bonus to their save vs Slow spells. At level 4, this is replaced by immunity to Slow spells.

Initiative Bonus: At level 5, the Emissary of the Chronofaith gains a +2 initiative bonus. This stacks with all other initiative bonuses.