F
ist of Vengeance

Prestige Classes     Main

Base Attack Bonus:Use Cleric Level 2-11.
Saves:Use Monk Level 1-10.
LevelSpecial
1 Stunning Blast 1/day
2 Ki Running
3 Ki Punch+1
4 Ki Healing, Stunning Blast 2/day
5 Ki Power Up
6 Improved Ki Running
7 Ki Punch +2, Stunning Blast 3/day
8 Improved Ki Healing
9 Improved Ki Power Up, Stunning Blast 4/day
10 Free Ki

Description:
The Fists of Vengeance are a group of rogue ex-monks that got sick and tired of ignoring the problems the peasants faced from greedy dishonest nobles. After witnessing a massacre of helpless innocents, the order was formed by a dark haired monk named Raven Silverhawk. She asked her monastic order to respond to the attack and avenge and protect the peasants, but the order replied that the nobles had the law on their side. Frustrated she left the monastery and disappeared into the woods. That could have been the end of the story, but about a year later, while the armored knights of an evil kingdom were running peasants off of a plot of land, a mysterious stranger appeared and attacked the knights. The knight that survived to tell about the attack stated that there was a flash and they could barely think. That’s when that woman began to pound on them relentlessly. He said that the commander was about to smite her with his blade when she raised her hand and blasted him with some force that knocked him off his feet and tore his armor asunder. The knight said he barely managed to get away with his life and was executed for his cowardice. The Order of the Fists of Vengeance was born.

Requirements:
Base Attack Bonus: +5
Feats: Improved Unarmed Strike, Stunning Fist.
Skills: Listen: 8 ranks, Tumble: 8 ranks

Hit Die: d8

Class Skills:
Balance (Dex), Gather Information (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Spot (Wis), Tumble (Dex)
Skill Points: 4 + Int Mod.

Class Features:
Weapon/Armor Proficiencies: None.

Monk Progression: A monk that becomes a Fist of Vengeance retains her unarmed attack damage and continues to advance the damage as if they were still a monk. Also the base attack bonuses for fighting unarmed or with a monkish weapon continue to advance as if the character were a straight monk. A character that lacks these abilites now gains them, using their level as a Fist of Vengeance for the modifier.

Stunning Blast: Starting at level 1, the Fist of Vengeance can fire a blast from her outstretched hands. This blast is 10 feet wide and travels in a straight line for 40 feet hitting everything in the way. The target is stunned for a round if they fail a saving throw DC 10 + Wisdom modifier. This ability can be used 1/day. The number of times it can be used increases at levels 4, 7, and 9(see above). This is a supernatural ability.

Ki Running: At level 2, the Fist of Vengeance may (as a free action) add her wisdom modifier times 10 to her base movement speed for one round. This effect can be used for a total of 10 minutes per point of wisdom modifier. At level 6, the ability becomes known as Improved Ki Running and can be used for a total of 20 minutes per point of wisdom modifier. Also, at level 6, the Fist of Vengeance can use this ability to run up walls, but the beginning and end of the movement must be on a flat surface.This is a supernatural ability.

Ki punch: Starting at level 3, The Fist of Vengeance's punch can penetrate damage reduction +1. At 7th level, this improves to penetrate damage reduction +2. This ability can be used at will and stacks with the similar monk bonuses. This is a supernatural ability.

Ki Healing: At level 4, the Fist of Vengeance can cure her wisdom modifier times class level in damage each day. This curative ability is a standard action & does not have to be used all at once. At level 8, the becomes known as Improved Ki Healing and the amount of curable damage per day is doubled. This is a supernatural ability.

Ki Power Up: The Fist of Vengeance can concentrate on focusing her ki, thus causing her ki to be stronger. The Stunning Blast can now can deal damage opponents. By spending a partial action, she can gain a level of Ki Power. She may not power up for more rounds then her wisdom bonus. These levels of Ki Power stay with the Fist of Vengeance for 1 minute/class level. When stunning blast is used it also deals +1d6 points of damage for every level of Ki Power. The target may may a fortitude save vs DC 10 + Wisdom mod. If the save is made, the target takes ½ damage and no stun effect occurs. The Fist of Vengeance's hair and eye color change while in this state and she is surrounded by and aura of power. This is a supernatural ability.

Improved Ki Power Up: This ability is gained at level 9. The Fist of Vengeance can power up beyond her limit. The first level of improved power up allows the character to fly, as per the spell, for one minute per point of wisdom modifier plus her class level. This time can be split up into increments of one minute if desired. The Fist of Vengeance can then power up another level for each point of wisdom modifier. Each round in this higher state causes 1d6 points of damage per level above her normal limit to the characters body, but adds more damage to the Ki Blast. When in this state her aura is so dense and powerful, she receives a +4 deflection bonus to her AC. Hair grows an additional six inches per level above the maximum attainable level. If the Fist of Vengeance happens to have damage reduction, it blocks some of the damage from powering up. This is a supernatural ability.

Free Ki: Starting at level 10, the Fist of Vengeance's wisdom modifier is doubled for the purposes of determining the workings of her class abilities as a Fist of Vengeance. This is a supernatural ability.