G
eomancer of Siom

Prestige Classes     Main

Base Attack Bonus:Use Cleric Level 1-5.
Saves:Use Cleric Level 1-5.
LevelSpecial
1 Prestige Domain: Weather
2 Bonus Feat
3 Weatherforged
4 Bonus Feat
5 Shambleform 1/day

Description:
The Geomancers of Siom are very similar to druids and are thus primarily cleric-druids themselves, although clerics and cleric-rangers also make excellent Geomancers of Siom. What sets the Geomancers of Siom apart from druids is their strong belief in the divine as a part of the natural world. It is by molding and shaping the natural forces that swirl over their heads that they feel closer to the heavens. Geomancers of Siom usually work alone, although they maintain close ties with the clergy of Siom. Geomancers traditionally take on a 'natural' look: matted hair adorned with briars, dirt-smeared faces, and attire made directly from natural sources. Their clothing is usually large and loose, often resulting in a masking of their gender.

Requirements:
Feats: Iron Will, Skill Focus: Knowledge: Geography
Skills: Knowledge: Religion: 4 ranks, Knowledge: Geography: 7 ranks
Spellcasting: Ability to cast 1st-level divine spells. Ability to cast domain spells.
Alignment: Cannot be Lawful Good, Chaotic Good, Lawful Evil, or Chaotic Evil
Special: Must worship Siom.

Hit Die: d8

Class Skills:
Animal Empathy(Cha), Concentration(Con), Craft(Int), Intuit Direction(Wis), Knowledge: Geograpy(Int), Knowledge: Nature(Int), Knowledge: Religion(Int), Spellcraft(Int), Wilderness Lore(Wis)
Skill Points: 2 + Int Mod.

Class Features:
Weapon/Armor Proficiencies: None.

Spells per Day: A Geomancer of Siom continues his previous growth as a divine spellcaster. Thus, when a new Geomancer of Siom level is gained, the character gains new spells per day as if he had also gained a level in whatever divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one divine spellcasting class before he became an Geomancer of Siom, he must decide to which class he adds each level of Geomancer of Siom for purposes of determining spells per day.

Prestige Domain: Weather
Deities: Siom(Special)
Granted Power: Character can accurately predict weather conditions up to 6 hours in advance.
1 Obscuring Mist
2 Weather Eye*
3 Call Lightning
4 Prolong Weather
5 Control Winds
6 Ice Storm
7 Control Weather
8 Whirlwind
9 Storm of Vengeance
* = Spell is Located in Defenders of the Faith

Bonus Feats:
Bonus Feats must be drawn from the following list: Alertness, Heighten Spell, Skill Focus: Intuit Direction, Skill Focus: Knowledge: Religion, Skill Focus: Wilderness Lore. Alternately, instead of taking a bonus feat, the character could add a +2 typeless bonus to thier Knowledge: Geography Skill.

Weatherforged: At level 3, the Geomancer of Siom gains a natural armor bonus equal to one-half of their Constitution modifier(round up, minimum +1). This is an extraordinary ability.

Shambleform: At level 5, the Geomancer of Siom goes further in assuming the visage of Siom. The Geomancer of Siom gains the supernatural ability Shambleform 1/day as per the druid ability Wild Shape except that the form taken is that of a Shambling Mound.

New Spell:
Prolong Weather
Level:Weather 4 Duration:10 min/level (D)
As per Control Weather, except that rather than create weather conditions, it simply maintains the current weather conditions at the time the spell was cast.