S![]() | OLDIER Elite |
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Level | Base Attack | Fortitude | Reflex | Will | Special Abilities |
1 | +1 | +2 | +0 | +0 | Braver, Limit 1/day |
2 | +2 | +3 | +0 | +0 | Cross Slash |
3 | +3 | +3 | +1 | +1 | Blade Beam, Limit 2/day |
4 | +4 | +4 | +1 | +1 | Clim Hazzard |
5 | +5 | +4 | +1 | +1 | Meteo Rain, Limit 3/day |
6 | +6 | +5 | +2 | +2 | Finishing Touch |
7 | +7 | +5 | +2 | +2 | Omni Slash, Limit 4/day |
8 | +8 | +6 | +2 | +2 | Cherry Blossom |
9 | +9 | +6 | +3 | +3 | Improved Activations, Limit 5/day |
10 | +10 | +7 | +3 | +3 | More Improved Activations |
SOLDIER Limit Breaks:
Level 1: Braver |
![]() | +5 to hit |
+10 damage (bonus damage is not multiplied in a critical hit) | |
These bonuses apply to only one attack (SOLDIER's choice of which one) this round. | |
Check: DC 15 |
Level 2: Cross Slash |
![]() | +1 attack at best attack bonus |
The target of this attack must save vs. Fortitude to avoid paralyzation for 2d4+2 rounds. The save is DC 15 + SOLDIER level | |
Check: DC 18 |
Level 3: Blade Beam |
![]() | +15 Damage |
This attack hits an area at range. All within 20' of the point of impact take damage. Range of this power is 100 feet + 10 feet per SOLDIER level. No attack roll is made (so no critical hits are possible). Save vs. Reflex at DC 15 + SOLDIER level for ½ damage | |
Check: DC 21 |
Level 4: Clim Hazzard |
![]() | +5 to hit |
+10 damage (bonus damage is not multiplied in a critical hit) | |
+2 Threat Range | |
Critical Multiplier increases by 1 | |
These bonuses apply to only one attack (SOLDIER's choice of which one) this round | |
Check: DC 24 |
Level 5: Meteo Rain |
![]() | +3 to hit |
+5 damage (bonus damage is not multiplied in a critical hit) | |
+1 additional attack (at an the character's best attack modifier) | |
All attack have a range of 10 feet beyond the normal range (but are still considered to be melee attacks) | |
These bonuses to hit and damage apply to ALL attacks made this round. Fire elemental damage, but this doesn't start fires unless a combustible target is hit | |
Check: DC 27 |
Level 6: Finishing Touch |
![]() | +20 Damage |
This attack hits an area at range. All within 20' of the point of impact take damage and are stunned for 1 round. Range of this power is 100 feet + 10 feet per SOLDIER level. No attack roll is made (so no critical hits are possible). Save vs. Reflex at DC 15 + SOLDIER level for ½ damage and to negate the stunning effect. All who fail this save must make a Fortitude save vs. DC 10 + SOLDIER level or die instantly | |
Check: DC 30 |
Level 7: Omni Slash |
![]() | +3 to hit |
+0 damage | |
x2 attacks this round (gain one additional attack at each bonus, so if the SOLDIER has attacks at +23/+18/+13, then he gets attacks at +23/+23/+18/+18/+13/+13) | |
NOTE: This is best used with a full-attack action. If it is used with only an Attack action, the SOLDIER receives only 2 attacks | |
These bonuses apply to ALL attacks this round | |
Check: DC 33 |
Level 8: Cherry Blossom |
![]() | +10 to hit |
+50 damage (bonus damage is not multiplied in a critical hit) | |
Threat Range +6 | |
Critical Multiplier +2 | |
The target must save vs. Fortitude DC 15 + SOLDIER'S level or be obliterated (a Resurrection spell or better is needed to revive the target). Even if the target saves, it is stunned for 1 round. | |
These bonuses apply to only one attack (SOLDIER's choice of which one) this round | |
Check: DC 36 |
Level 9: Improved Activations |
![]() | The SOLDIER gains +1 to Activation Checks on the limit of his choice |
Level 10: More Improved Activations |
![]() | The SOLDIER gains +2 to Activation Checks on the limit of his choice |
The SOLDIER gains +1 to Activation Checks on the limit of his choice | |
The SOLDIER may not improve the same limit more than once per level |