S
entry of the Unseen

Prestige Classes     Main

Base Attack Bonus:Use Wizard Level 1-10.
Saves:Fort, Will: Use Fighter Level 1-10.
Reflex: Use Rogue Level 1-10.
LevelSpells/Day
0 1 2 3
Special
1 2 1 - - Deathtrap Orcslayer
2 3 1 - - Treeblend, +1 Level of Existing Spellcasting Class
3 4 1 - - Vemon Barrier +1
4 4 2 - - +1 Level of Existing Spellcasting Class
5 4 2 1 - Improved Detect Poison
6 5 2 1 - Forest Stride, +1 Level of Existing Spellcasting Class
7 5 3 1 - Venom Barrier +2
8 5 3 2 - +1 Level of Existing Spellcasting Class
9 5 3 2 1 Transport via Plants 1/day
10 6 3 2 2 Urgent Spell 1/day, +1 Level of Existing Spellcasting Class

Description:
The Sentry of the Unseen is the frontline of defense for the xenophobic elves of the Ergas Forest. The Sentries work in harmony with the forest to destroy the orcs that attempt to breach their borders, as well as deal swift punishment to any other outsiders who stray from the designated paths. Another function of the Sentry of the Unseen is to protect the elven settlements from the myriad of poisonous creatures that inhabit the Ergas Forest.
Requirements:
Base Attack Bonus: +4
Race: Elf
Feats: Track, Dodge
Skills: Move Silently: 8 ranks, Hide: 10 ranks, Knowledge(Nature): 5 ranks
Spellcasting: Ability to cast 2nd-level arcane spells.

Hit Die: d8

Class Skills:
Climb(Str), Concentration(Con), Craft(Int), Hide(Dex), Knowledge(any)(Int), Listen(Wis), Move Silently(Dex), Spot(Wis), Swim(Str), Wilderness Lore(Wis)
Skill Points: 2 + Int Mod.

Class Features:
Weapon Proficiencies: All Simple and Martial Weapons.
Armor Proficiencies: none.

Spells: A Sentry of the Unseen is an arcane spellcaster and may prepare and cast any spell on the Sentry of the Unseen spell list, provided he can cast spells of that level. Sentries of the Unseen receive bonus spells for high Intelligence, and to cast a spell a Sentry of the Unseen must have a Intelligence score at least equal to 10 + the level of the spell. The Difficulty Class for a saving throw against a Sentry of the Unseen's spell is 10 + the spell's level + the Sentry of the Unseen's Intelligence modifier.
The Sentry of the Unseen has access to all spells on their list and memeorizes them in the same manner as a wizard.
Seperately, a Sentry of the Unseen continues their previous growth as a spellcaster. At levels 2, 4, 6, 8, and 10, the character gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class before he became a Sentry of the Unseen, he must decide in which class he adds +1 level for purposes of determining spells per day.

Deathtrap Orcslayer: A Sentry of the Unseen gains a +1 bonus to attack rolls, weapon damage, and track checks versus orcs. This is an extraordinary ability.

Treeblend: This ability works in the same way as the Shadowdancer ability Hide in Plain Sight, except that it requires the presence of forest terrain rather than shadows.

Venom Barrier: Starting at 3rd level, a Sentry of the Unseen grants a +1 insight bonus to saves versus poison to all allies within 25 feet. This bonus improves to +2 at level 7. This is a supernatural ability.

Improved Detect Poison: Starting at 5th level, when a Sentry of the Unseen casts Detect Poison, the duration and range are that of Detect Evil.

Forest Stride: +15 movement rate when in a forest with a light or better load. This is a supernatural ability.

Spell-Like Abilities: At level 9, the character gains the spell-like ability listed in the chart above, as cast by a 6th level druid.

Urgent Spell: Once per day, the Sentry of the Unseen can spontanouesly cast one spell available to him on one of his arcane spell lists, provided he has the material components.
SENTRY OF THE UNSEEN SPELLS
0-Level Sentry of the Unseen Spells:
Alarm, Create Water, Detect Poison, Flare, Guidance, Know Direction, Purify Food and Drink
1st-Level Sentry of the Unseen Spells:
Adhere to Wood**, Animate Wood*, Chameleon Skin**, Delay Poison, Detect Animal or Plants, Entangle, Goodberry, Pass w/o Trace, Rabbit Feet**, Read Magic, Speak with Animals, Summon Nature's Ally I
2nd-Level Sentry of the Unseen Spells:
Barkskin, Filter***, Hold Animal, Hold Person, Invisibilty, Magic Mouth, Minor Image, Sleep, Soften Eath and Stone, Speak w/ Plants, Summon Nature's Ally II, Warp Wood, Wood Shape
3rd-Level Sentry of the Unseen Spells:
Displacement, Fly, Invisibility Sphere, Live Wood**, Neutralize Poison, See Invisibility, Summon Natures Ally III, Thornskin*, Water Breathing
* = Spell in located in Oriental Adventures
** = Spell in located in Relics and Rituals
*** = Spell in located in Tome and Blood